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Deornoth Drake
Cybermana
0
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Posted - 2012.09.30 16:18:00 -
[1] - Quote
I'm looking forward to see more details on how CCP is going to take care of POSs.
Being able to scale from individual to alliance use ... sounds promissing |
Deornoth Drake
Cybermana
0
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Posted - 2012.09.30 17:51:00 -
[2] - Quote
Lavitakus Bromier wrote:I've always enjoyed a nomadic life. And a capital ship to support this would be so much fun. My thoughts -titan sized -limited defense(not able to fit large guns but enough smaller guns to defend) -limited refining and manufacturing abilities( not better then station refine or manufacture) -corp and alliance Hanger and cargo space. -able to manufacture cruiser size and below and not to much manufacture slots.
I wouldn't go as far as making it as effective as a pos. So no bpo research. You give it alot of HP so it's hard to kill but verrry limited offensive abilities That way it will rely on the nomadic ppl living within to support it's defense. you make it large enough to support a small alliance. That way if the alliance gets to big you start running 2 of these bad boys.
Edit: +1 And on the space whale. I'd rather see a type of rouge drone. Non hostile. Acts like you guys say move in herds when attacked leave area. Make them need to be scanned down.
CCP mentioned something similar ... a POS with jump drive (so no pilot required) That would also include bpo research, which I would like |
Deornoth Drake
Cybermana
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Posted - 2012.10.02 19:49:00 -
[3] - Quote
Indeed some interesting ideas. |
Deornoth Drake
Cybermana
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Posted - 2012.10.09 16:04:00 -
[4] - Quote
Interesting!
I would be missing a way to somehow anchor you ship, including a module to make it unprobeable. In addition, you should be able to access the ship and (both corp and non corp) hangar bay and maybe even get access to the fitted high slots, to repair a ship if an armor repper is fitted in the highs, similar to POS guns.
Why unprobeable? This way you can anchor you ship, board a ship from the hangar, do something PVE, when bad persons appear you could warp to the anchored ship switch into a pvp ship and have fun.
Think about a fleet of anchorable orcas moving around with a scout ahead, switching to the ship required to perform the job and coming back to the anchored ship to get a new one afterwards.
And while the anchored ship is unprobeable, each regular ship around is probable :D |
Deornoth Drake
Cybermana
0
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Posted - 2012.10.10 14:53:00 -
[5] - Quote
Imigo Montoya wrote:I like the concept of a nomadic playstyle, but I'm not necessarily sold on any of the ideas presented here. Reason being there are a lot of tools that already exist to support the concept.
- Carriers can move ships around.
- Rorquals can haul POSes to set up temporary refining/manufacturing if desired.
- Jump freighters can move supplies around.
If there is a tweak that could make the lifestyle a more viable choice, then I would prefer that over adding a "Jesus feature" like a whole new ship.
How would the following sound?
Anchor (or something similar) * only fittable to carriers, super-carrier, titans (maybe not), Rorquals and Orcas * occupies one high slot * basically the ship becomes a kind of POS * you could access the hangars * you could access the fitted slots, like POS guns * but Anchor-module also tricks probes, i.e. you won't be able to scan the anchored ship, but each other ship close-by. * separate access and unachor rights with flavours personal, corporation, alliance, standing
Additionally, it would be good to get rid of the industrial restriction on Rorqual, so that miners could bring some PVP ships with them. |
Deornoth Drake
Cybermana
0
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Posted - 2012.10.10 16:54:00 -
[6] - Quote
Jin alPatar wrote:Deornoth Drake wrote:Imigo Montoya wrote: If there is a tweak that could make the lifestyle a more viable choice, then I would prefer that over adding a "Jesus feature" like a whole new ship.
How would the following sound? Anchor (or something similar) * only fittable to carriers, super-carrier, titans (maybe not), Rorquals and Orcas * occupies one high slot * basically the ship becomes a kind of POS * you could access the hangars * you could access the fitted slots, like POS guns * but Anchor-module also tricks probes, i.e. you won't be able to scan the anchored ship, but each other ship close-by. * separate access and unachor rights with flavours personal, corporation, alliance, standing Additionally, it would be good to get rid of the industrial restriction on Rorqual, so that miners could bring some PVP ships with them. There is no reason to have an unprobeable ship. It's NOT going to happen and is a bad idea. There needs to be balance, and automatic unprobeability for a POS-like item is NOT BALANCED. If it's like a POS, then it should absolutely be probeable and it should be easy to probe down. If you want a portable POS then work within the guidelines of how POSes are balanced. There needs to be a time it takes to anchor/unanchor. It needs to use FUEL. It has shields/weapons/EWAR to protect itself when unattended.
First, the ship would be unprobable only when in anchored mode. Why? Because it won't have a POS shield and all that stuff. It's just anchored so it needs a bit of defense. Once you're scanned while sitting beside it in you capsule or other ship, it won't have defences at all. Besides those following the call to defend it. While it is not in POS-mode it is probable, it's a regular ship then.
So, what would that ship provide? A simple way to move somewhere and start out of the box. For bigger groups, it would still be better to setup a real POS (atm still with POS shield).
You somehow have to ensure that not anybody passing by could just enter your ship and take it away. Think about going somewhere with a RV and a car on a trailer. You park the RV and lock, afterwards you take the car to have a look around.
Balancing ... - module could require fuel (orca like small tower, carriers/rorqual like med tower and titans/super-carriers like large towers) - or it would only be able to unprobable for an hour or two with a cooldown of (insert time here) hours
Most important, it should fit into the new POS system CCP is working somewhere deep within Island. (Hint at CCP ... yes, sharing your ideas might be a good idea ) |
Deornoth Drake
Cybermana
11
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Posted - 2012.10.13 13:01:00 -
[7] - Quote
Lavitakus Bromier wrote:A moving city or a massive mothership... Choices choices.... Stargate Atlantis |
Deornoth Drake
Cybermana
11
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Posted - 2012.10.13 13:39:00 -
[8] - Quote
Have been reading that: X-COM: Enemy Unknow JJ ABRAMS STYLE
I remembered playing and liking the original game, so I had a look at it and found this: The Base
A base within EVE (be it a POS or a POS-ship or whatever) could have some of those features as well. E.g. building labs close together provides additional slots, or faster research |
Deornoth Drake
Cybermana
12
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Posted - 2012.10.26 11:36:00 -
[9] - Quote
Think about that:
- Move your into a new system.
- Anchor
- Board Covert Ops/Stragic Cruiser for scanning
- Board ship to run the sites waiting for you
- Board and unanchor
- repeat
features:
- able to use stargates
- able to jump to (regular) cynos (not the covert one)
- ship maintenance bay (equals a ship maintenance array when anchored)
- corp hangar
- some defenses (e.g. shield or being unprobable when anchored)
- anchor could be removed by pilot (anchor for self) or permitted corp members (anchor for corp)
- research slots
- manufacturing slots
- clone vat bay (clone in AND out, would be a very welcome feature for Rorquals, too)
- add more interesting fea
Of course the ship should be scalable from 1-person to giant alliance duty, i.e. the more features you want the bigger the ship is getting, e.g. at a point it might be too big to pass through stargates. Think of it as depending on the current captial (and super-capital) hulls |
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